![]() ![]() ![]() However, the game isn't just about PvP tournaments. There's an entry fee that pays for the cards that you're essentially buying, and you keep the cards once you've finished – plus any prizes that you might garner if you place in the tournament. I should add at this point that playing in tournaments costs money. If you're a competitive player, Hex: Shards of Fate is very well-rounded, and offers plenty of options. There are also greater championship tournaments, including a $100,000 invitational that's taking place in March. Players can battle one another in one-off games, and there's a constant stream of daily online tournaments to participate in, from constructed through sealed deck to draft. The PvP side of the game needs little explanation. It's pretty straightforward stuff, and anyone who's played other digital or physical games of this ilk will feel very much at home, very quickly. Players can make decks using five different-colored schools of magic, plus color-agnostic artifacts, and must then add appropriately-colored shards that provide the power to play said cards. The game ostensibly follows the genre staple of two champions dueling one another with preconstructed decks of 60 or more cards, each summoning creatures and casting spells to destroy their opponent. Kickstarted in October 2013 to the tune of $2,278,255, Hex: Shards of Fate is a highly sophisticated, free-to-play MMOTCG – a massively multiplayer online trading card game akin to the likes of Hearthstone and Magic the Gathering. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. ![]() This article first appeared on USgamer, a partner publication of VG247. Review copy fromCryptozoic Entertainment.This is my first TCG so I was a little skeptical in the beginning, but man, I gotta say, its some seriously addictive stuff. Its not “oh-my-god-I-wanna-bang-my-head” bad, but its bad.Ĭonsidering how I just started playing this game two days back, I’m quite happy with it so far. Both during log in, and while navigating menus, the lag is quite annoying. The developers could have added more animation and cut scenes considering how they do have a (clichéd) titillating story that has a lotta potential. Also, for veterans, or for card collectors, extended packs are available, which you, unfortunately, need to pay for. Getting a hang of the game, and being able to play smoothly against enemy AI without any help might take time. While there isn’t really anything very complicated, the first couple tutorials do give you too much information. The problem that some people might face with the game is grasping the basic concepts. ![]() Of course, setting your deck and being aware of what cards you have helps immensely, but the gameplay and enemies do not disappoint. Most duels in the beginning would be no sweat for most people, but as you move to different dungeons, that changes. In Hex, the enemy AI perfectly adapts to the difficulty, and to the situation. I’ll tell you this, one of the biggest let downs in most games is when the foe is either too weak, or just insanely overpowered. That's probably the cutest force of evil o(╥﹏╥)o ![]()
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